Seekers of truth

The Seekers spread much like The Shadowkin do, but for a different purpose. They watch and record everything they see, for who knows what might be of import. They are information brokers first and foremost, collecting and recording all that they can discover. Their records are immense and go back to the inception of the faction. The seekers enjoy a unique position of power. They offer a service all factions seek and use. Hence, while no faction likes their presence within their territory, they tolerate them because of the service they offer. Seekers are fairly skilled at not being noticed anyway. Rather than infiltrating factions, they use powerful illusion magic to hide their presence and cloud minds. When one of them is caught spying in faction territory, they are usually exiled so as not to alienate the rest of the faction. The Seeker’s headquarters are located in Kyran in the city of Stavyria.
Goals: Simply enough, the Seekers want to find out everything. They collect and store information no matter how mundane and unimportant it may seem, for who knows what significance it may hold. They have a massive bank of stored memories, for their members are skilled in bringing out the memories of others and storing them in their crystals for future reference. Religion: The seekers are unique when compared to other factions because of their loose religious beliefs. While many if not most factions believe in the divinity of dragons, the Seekers hold no such unifying belief. The belief of their members about religion, philosophy and the nature of death are as varied as their members are. There is one exception, and that is all Seekers share the belief that there is always more knowledge and such knowledge should always be sought. Knowledge is power in it’s most base and pure form. Politics and structure: The Seekers themselves have a very simple hierarchy that reflects their philosophy. The more you know, the higher you rank. Higher ranking members decide what information to seek, and who to sell it to (if at all). In the end, knowledge means direct power within the faction. While they have no political structure so to speak, they indirectly affect politics within all nations and factions, as they have become very good at utilizing what information they peddle to influence politics as they see fit. Tactics: If you notice a seeker he either wants you to see him or it is already to late. In addition to utilizing powerful illusion magic, they are adept at blending, and while one may “see” one of them, they are likely not to register their presence at all. If it actually comes to combat, spellcasting Seekers use Illusion magic to “shape” the battlefield, and mislead foes. Some are even capable of making their victims think they are dead with illusory cave-ins and the like, when they are in fact not. The more powerful seekers have access to such powerful illusions that the illusion is capable of defeating even the Truthsight. Non-spellcasting seekers use their blending ability to evade notice to gain an advantage on the battlefield.

Seekers of truth

Aemyria: the severed world mesick